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I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.
C/C++ 加 OpenGL 实时渲染的 90 年代 demoscene,约 6 分钟,特效卡着作者给的 S3M 配乐。 英文标题:1990s demoscene demo synced to a tracker song 中文提示词译文: 我希望你用这首 S3M 曲目作为配乐,做一个超带劲、令人惊艳的 1990 年代风格 demoscene demo。开始动手之前,请先研究怎样最好地播放和分析这首 S3M 曲目。这一点很重要,因为特效与音乐的同步、以及场景与音乐氛围的契合(这首歌有好几个态度各不相同的段落),是一部出色 demoscene demo 的关键。同样在开始之前,请研究哪些特效、物理效果等适合组合使用。请使用 C/C++(带着 demoscene / 嵌入式 / 主机游戏开发的讲究,避免无谓地拖长编译时间)配合 OpenGL。有些地方适合实时 blit 到表面上,另一些地方则适合用 OpenGL 甚至着色器。它应该经过规划和打磨,做到壮观、震撼。这是 Claude 向全世界真正秀一把、证明自己有多厉害的方式。 需要输入:music 原始发布:https://x.com/gandamu_ml/status/2102919394775220530 来源许可/权利说明:CC BY 4.0(仓库采用 CC BY 4.0;社区 Prompt 与视频权利归原作者并受原帖条款约束,保留完整归属)
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